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Physic Based Hands and Painting on whitboard in UE5

This is a small personal VR project that I've used the "Modular Scifi Season 2 Starter Bundle" for the enviromental design. The main content is to show how physic based hands and painting on whiteboard work. So with using of physic based hand you can be sure that the player hands don't go through object with colliders any more and Also it helps your brush doesn't go through the board. This Project is in Unreal Engine 5. And Unreal engine 5 has still some physics limitation but with some simple nodes in the blueprints event graph you can handle it.