The desire for survival is the strongest human instinct. In this game, the robot (Hope) tries
to preserve the survival of its kind and save their planet which is led to annihilation by the
encourage of their ruler. The adventure and the intellectual challenges of the game make the
player think about the phenomenon of global warming and its disadvantages, moreover the
puzzles and interactions help the player to improve her/his problem solving skills. thus, I
chose the puzzle-adventure genre for this game.
Target Audience:
One of the most important targets is children over 7 years. There are two important reasons:
first, global warming is a dramatic issue and children should be educated about it. Second,
after this age they will be able to understand and solve puzzles. On the other hand, with
getting a little more accurate in the game, deeper discussions, such as capitalism or
relationships within a community, are occurred which are definitely more attractive to
adults. In addition, the interest in discovering and solving problems is not limited by age.