It's a Mixed reality mini-project in Unity that explores the use of the Haptic interface and features different passthrough materials for the environment.
I used MRUK kit, Scene detection, Random spawn object based on the labels, and surface. This project has 2 different passthroughs, one for the lantern with blue color and composition depth 0, and the other one for the environment, darker with composition depth 1, where some of the objects, like notes, are only visible through he light of the lantern.
For testing this project, I attached the controller to an object the same shape and size as the virtual lantern and used the controller as a tracker.
Lantern MR