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Quest of Simurgh

A part of my Bachelor's thesis, which is about a comparative study of Diegetic and non-diegetic elements in a VR experience. The primary objective is to determine how diegetic and non-diegetic UIs affect user immersion and presence in VR. There are 2 projects, with a similar environment and quest design, but different in terms of UI and Hints.
The storyline is inspired by the ancient Iranian epic Shahnameh and the myth of the Simurgh.
Game Concept: Protagonist, a young warrior, is sent on a quest by the King of Iran to find the Simurgh and seek its wisdom for help.
Metaphorical Significance: Reflects the socio-political challenges in Iran today, symbolizing a hope for transformation and renewal.

Level 1  Environment Design

Level 1 Environment Design

Level 2 Environment Design

Level 2 Environment Design

Level 2  Environment Design

Level 2 Environment Design

Level 3  Environment Design

Level 3 Environment Design

Diegetic Interactive Elements

Diegetic Interactive Elements

Non-diegetic UI

Non-diegetic UI

Non-diegetic UI Inventory system

Non-diegetic UI Inventory system

Diegetic Placeholders

Diegetic Placeholders

Diegetic Inventory System

Diegetic Inventory System

Walkthrough Video of all levels